Little Big Adventure 2

Little Big Adventure 2

European cover art
Developer(s) Adeline Software International
Publisher(s)
Engine Custom
Platform(s) PC
Release date(s)
  • EU May 31, 1997
  • NA June 14, 1997
Genre(s) Action-adventure game
Mode(s) Single player
Rating(s)
Media/distribution CD
System requirements

Windows 95:
Pentium PC
16 MB RAM
Quadro-speed CD-ROM drive
Windows 95-compatible sound card
MS-DOS:
Pentium PC
8 MB RAM (16 MB recomm.)
PCI video card/SVGA local bus
Quadro-speed CD-ROM drive
Sound Blaster or compatible sound card recommended (Miles Sound System)

Little Big Adventure 2 (LBA 2) is a computer game made by the core team who created the first Alone in the Dark.

It was later re-released by Activision in June 1997 in both North America, and in Brazil, under the name Twinsen's Odyssey. In July 1997, both Electronic Arts and Virgin Interactive Software re-released LBA 2 - Virgin Interactive Software doing so under the name of "Twinsen's Odyssey". LBA 2 sold over 600,000 copies worldwide.

The game is a sequel to Little Big Adventure (also known as Relentless: Twinsen's Adventure). LBA 2 was also the third game created under the label of Adeline Software International. The game features three dimensional environments and full motion video, and all of its music is in CD Audio quality.

Contents

Plot

After Twinsen defeated FunFrock at the end of Little Big Adventure, Twinsun was peaceful, until a sudden storm covered Citadel Island. The Dino-Fly, a creature encountered in LBA 1 is struck by lightning and crashes in Twinsen and Zoe's garden. Twinsen seeks help from Ker'aooc, a healing wizard, who lives on Desert Island. But ferry crossings are cancelled. He aids Bersimon, the island's weather wizard, resulting in the clouds disappearing. After the storm, alien creatures, who call themselves Esmers, land on the planet, under a false diplomatic guise and Twinsen begins training under the Wizard's School after hearing of missing children in the planet. The Esmers use their army to secretly capture Twinsun's Children and openly invite the Wizards to their planet(which is revealed later to be a trap to capture them). After graduating as a Wizard, Twinsen is informed by his master of the possible plot of the Esmers and is sent to investigate their planet by accepting their invitation to all Wizards. Once Twinsen lands in Zeelich(the Esmers' two-layered, Jupiter-like gas home planet), the invitation proves to be a trap and he is arrested on the landing port. After tricking one of the guards with the help of another prisoner, Twinsen manages to escape imprisonment and escapes the planet in one of the ships. He eventually crashes in the mountains of Citadel Island, where he is attacked by an Esmerian soldier, after defeating him and making his way into the city he finds out that the Esmers have taken over the planet and have imposed martial law. After going home to check on Zoe he finds out that Baldino has left him a protopack in the warehouse, he retrieves it and sets out to find his friend. Once making it to Desert Island he finds out that Baldino has disappeared, he proceeds to investigate his house discovers that Baldino has built a spacecraft and for some reason went to Emerald Moon (Twinsun's moon), he also visits the Wizard's School and learns from his master that in order to proceed in his journey and face the Esmers, who prove to be more than he can handle.

Home to several different species, Zeelich is a two-layered planet, the upper layer located above the sea of toxic gas that plagues the planet. The lower layer is located beneath the gas. Its inhabitants await the day when a certain prophecy will be fulfilled, and the Dark Monk, the shadow god, will emerge and restore Zeelich.

Twinsen eventually gathers together four fragments making up a key which must be placed inside a little temple on Celebration Island. He unmasks Dark Monk, who is really FunFrock, the villain from the first game. He kills FunFrock, and returns to stop the moon of Twinsun crashing into the planet.

Gameplay

Little Big Adventure 2 has two viewing modes - for outdoor scenes a 3D perspective view is used, and for indoor scenes it uses a 3D isometric perspective (the game field is rotated 45 degrees). All characters and vehicles are 3D polygon-based objects, allowing for full rotation and movement abilities. The interior game field is divided in scenes (a small block of the game that is active). When the player exits a scene the game is saved automatically under a savegame called AUTOSAVE.LBA. However, unlike Little Big Adventure, it is possible to save the game at any point. After completion of certain tasks the player is presented with a full motion video sequence. All text in the game is spoken by the characters. The LBA world is considered extremely large and varied for games of its time. There are three planets to visit, with Twinsun and Zeelich containing their own islands, each with their own unique graphical style. Essentially every character in the game is interactive and will respond differently when Twinsen speaks to them.

Like its predecessor, LBA 2 is real-time adventure. It combines several action game/arcade sequences and some elements from the role-playing game genre. The game's gameplay is partially free-roaming, allowing the player to travel around the islands once they have been "unlocked" by completing certain objectives; there are also many tasks which are optional or non-linear. Certain locations in the game are initially blocked from the player until they progress to a certain stage

Interactivity with the world is important in Little Big Adventure. Almost all characters can be talked to, and enemies are often performing tasks while the game world is active. The artificial intelligence in the game was advanced for the era, with enemies often running to alarms to alert other guards to the player's location, opposed to games like Doom released in the same timeframe where enemies can only chase and shoot at the player.

In early previews - mostly of the 1996 pre-release version - there were some drastic differences from the final version. Examples include the ferry being in the style of the ferry in the original Little Big Adventure, the woodbridge on Citadel Island being intact rather than broken, Emerald Moon having a Twinsunian blue sky, and differences in the characters (mostly Zeelichians) - most notably the Franco guards seen on Twinsun after the invasion.

Music

The music of Little Big Adventure 2 is composed by the French composer Philippe Vachey.

Reception

Robert Coffey of Computer Gaming World said, "With its unparalleled sense of marvel and imagination, engaging story, and deft mix of action and adventure, Twinsen's Odyssey is a true delight and simply the most charming game I've ever played".[1] GameSpot's Ron Dulin gave the game 8.1 out of 10, stating "Fans of adventure games will not want to pass this one up".[2] José Dias of Adventure Classic Gaming said "Relentless: Twinsen's Adventure is among the most original and intriguing adventure games ever released." and gave it a 4 out of 5.[3]

External links

Notes

  1. ^ Coffey, Robert (September 17, 1997). "Twinsen's Odyssey". Computer Gaming World. Archived from the original on August 16, 2000. http://web.archive.org/web/20000816012248/www.gamespot.com/adventure/twinsens/review_cgw.html. Retrieved April 10, 2010. 
  2. ^ http://www.gamespot.com/pc/adventure/twinsensodyssey/review.html?tag=summary%3Bread-review
  3. ^ Dias, José (July 17, 1998). "ACG review". Adventure Classic Gaming. Archived from the original on July 17, 1998. http://www.adventureclassicgaming.com/index.php/site/reviews/75/. Retrieved Oktober 28, 2011.